Author: Oli
-
Pixel Streaming and WebXR Development in Unreal
—
by
Recently, Xbox made headlines when its game pass became available on Amazon Firestick. Ouch! That hit me right in the nostalgia! You see, I grew up with an Xbox console, and those memories are still fresh in my mind. So the idea of Xbox leaving the console market genuinely shocked me. As I was trying…
-
Prefab and per Instance Changes Workflow in Unreal
—
by
After migrating from Unity to work in Unreal, one of the most difficult aspects is finding a proper pathway to move away from Prefabs. In particular, I was trying to address the issue of reusing the same room prefab across a dungeon while being able to turn on or off certain walls and doors depending…