Author: Oli

  • Pixel Streaming and WebXR Development in Unreal

    Recently, Xbox made headlines when its game pass became available on Amazon Firestick. Ouch! That hit me right in the nostalgia! You see, I grew up with an Xbox console, and those memories are still fresh in my mind. So the idea of Xbox leaving the console market genuinely shocked me. As I was trying…

  • Prefab and per Instance Changes Workflow in Unreal

    Prefab and per Instance Changes Workflow in Unreal

    After migrating from Unity to work in Unreal, one of the most difficult aspects is finding a proper pathway to move away from Prefabs. In particular, I was trying to address the issue of reusing the same room prefab across a dungeon while being able to turn on or off certain walls and doors depending…